nintendo Wii
Sunday, September 20, 2009The Nintendo Wii makes use of special motion-sensitive controllers that allow you to swing a sword, throw a punch, or drive a car with a flick of the wrist rather than with the push of a button. The recent introduction of Wii MotionPlus increases the accuracy of motion control.
The good:Revolutionary controller design offers unique motion-sensitive gameplay options; built-in Wi-Fi delivers free online services and gameplay; Virtual Console has major nostalgia appeal; compatible with all GameCube games and controllers; built-in SD slot for storage and photo viewing; includes Wii Sports game; most affordable home game console.
The bad:Controller eats batteries and takes some time to get used to; online gaming and community features hobbled by horrible "friends code" system; nunchuk controller sold separately; lacks the advanced HD graphics and surround sound found on the Xbox 360 and the PS3; requires a wired receiver unit placed near the TV to interface with wireless controllers; can't play CDs or DVDs.
The bottom line:It lacks the graphical prowess and rich media features of the Xbox 360 and the PS3, but the Nintendo Wii's combination of unique motion-sensitive controllers and emphasis on fun gameplay make the ultra-affordable console hard to resist.
Wii Specs
Specification
Description
CPU
Custom-built IBM, "Broadway" GPU
Custom-built ATI, "Hollywood" SRAM
MoSys-developed 1T-SRAM Input/Output
2 USB 2.0 ports 4 GameCube controller ports 2 512 MB Flash Memory slots (SD Card compatible) Max Resolution
480p Game Format
12 cm Wii Disc, 8 cm GameCube disc 4.7 GB (or 8.5 GB Dual Layer) Controllers
Supports at least 4 wireless controllers Wireless Connectivity
Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR) Other Features
"Virtual console" for retro games One proprietary component/digital out located on the rear of the system
Logitech® G9x Laser Mouse will be on stores in April...
Friday, February 27, 2009
Logitech is coming up with the new version of its famous highly customizable gaming mouse, the G9. The design is exactly the same and from the spec sheets it was hard to tell what is new here. The only new feature that i could spot is the higher precision: now users can adjust the gaming-grade engine up to 5000 dpi, before it was only 3200 dpi. It will ship in April 2009 for $99.99, you will be able to buy directly from www.logitech.com.
Your mouse, your way.
-
Interchangeable grips: Use the included Wide Load and Precision grips to get a fit and feel that's best for your playing style—or get the ID Grip and put the image you w a nt on the palm of your G9 mouse. The satin texture and fuller shape of the Wide Load grip add ext ra comfort, while the DryGrip technology and compact shape of the Precision grip give you unmat c hed fingertip control.
- Custom-color LEDs: Let you match your mouse to your PC, your game, your style. LEDs light up to show your mouse dpi and profile settings. Choose the color of your LEDs from a wide color spectrum.
- Weight-tuning system: Prefer a heavier or lighter mouse? Use the weight cartridge and up to 28 grams of metal weights to customize your G9x for just the right feel
Rev up your performance.
- Next-generation gaming laser: Gives you game-changing precision at any hand spee
d.*
- On-the-fly adjustable dpi: Provides the right level of precision for whatever game you’re playing—from pixel-precise targeting (200 dpi) to lightning-fast maneuvers (up to 5000 dpi)—without pausing the action. Plus, get instant cursor response with Full-Speed USB (up to 1000
reports/second).
- Onboard memory: Lets you program up to five ready-to-play profiles (for keyboard macros, dpi settings, and LED colors), so you can take your personalized settings anywhere. Play your way—without additional software installation**—on other PCs.***
- MicroGear™ Precision Scroll Wheel: Use Logitech’s exclusive MicroGear™ scrolling technology for precise, click-to-click scrolling—perfect for quick weapon selection. Or switch modes for frictionless, hyper-fast scrolling.
- Polytetrafluoroethylene feet: Super-slick feet glide effortlessly across almost any surface.
System Requirements
PC
- Windows® XP, Windows Vista®
- USB port
Technical Specifications
Gaming-grade specifications:
- Tracking
Resolution: 200 - 5000 dpi
Image processing: 9 megapixels/second
Max. acceleration: 30G
Max. speed: Up to 150 inches (3.81 m)/second* - Responsiveness
USB data format: 16 bits/axis
USB report rate: Up to 1000 reports/second
Sleep mode: Disabled - Glide
Dynamic coefficient of friction - Mu (k): .09**
Static coefficient of friction - Mu (s): .14**
Tuning weight: Up to 28 grams - Durability
Buttons (Left/Right): 8 million clicks
Feet: 250 kilometers
Xbox 540 coming in 2009?
Thursday, February 19, 2009
It is said that the first batch of 65 nm GPUs for the popular Microsoft Xbox 360 are rolling of the production line and that the Xbox 360 consoles using the 65 nm technology is expected to start shipping this August, but what is more important are the rumors of a new refreshed Xbox 360 which is expected to hit in the fall of 2009.
The Xbox 540 will be using the Valhalla processor chip and is believed to be of a system on a chip design which will allow the gaming console to fit into a very slim case. This Xbox 360 is expected to ship with 65 nm package known as the Jasper platform this August and you the consumer will not notice the refresh, well that is unless MS decide to put a what is much needed a Blu-ray drive into the Xbox 360.
There is no obvious confirmation on this but are Asustek subsidiary Pegatron going to manufacture the normal and regular Xbox 360 or units with an integrated Blu-ray drive, this is something to ponder the mind. We do know that Celestica, Pegatron and Wistron will be pretty busy bunnies trying to push out millions of refreshed Xbox 360 consoles.
TSMC are planning on producing the Valhalla chip which will be a dramatic change and of course a visible one at that in where it will be the foundation of the mid-cycle refresh of the Xbox 360 and of course why it is called the Xbox 2.5 or the Xbox 540’ (360+180) in the fall of 2009. We think that TSMC will opt to use a 45 nm process for this Multi-Chip-Module package (CPU+GPU+eDRAM).
Nintendo DSi
Wednesday, February 18, 2009Nintendo introduced the newest member of the Nintendo DS family of products, Nintendo DSi. The DSi is the third version of the Nintendo DS handheld and is set for release later this year in Japan.
This new, svelte dual-screen portable (pictured below) was announced at a Nintendo Co. Ltd. press event. The DSi is slated to launch in Europe in the spring of 2009. To watch the English-language webcast of the event, check back soon for a link to the Nintendo of Japan website. Nintendo of Europe will also publish translated excerpts from the event in this space at a later time.
Even before Nintendo announced it, the DSi had been the talk of the town. According to our Japanese correspondent, the DSi will be 12 percent thinner, and will get rid of the GBA slot entirely. The DSi will also include two built-in cameras (one reportedly VGA resolution) and music playback. It will add an SD card slot and internal storage (we don't yet know how much) to enhance its multimedia capabilities. The screens are now slightly larger at 3.25 inches, photos can be synced to the Wii Photo Channel, and the unit will include a free browser application.
Nintendo is also launching the "DSi Shop" to sell content directly over Wi-Fi. Prices for the store, which are also tied into
Wii Nintendo Points, will use 0, 200, 500 and 800-point tiers. Until March 2010, 1000 Nintendo points will come bundled with the device.
Nintendo is calling the DSi a "third platform," implying that it's not competing with the DS -- though as a history lesson, the DS was originally a "third platform" against the now-retired Game Boy Advance.
The DSi will launch November 1 in black and white colors. It will cost ¥189,000 (approx. US $178). We won't fault you for misreading this as "iDS," given the very iPod Touch-esque additions.